Cool concept! But personally, I didn't have enough dynamics or tension, which is why I quickly got bored with the game. It seems to me that it was necessary to assign the use of a fire extinguisher to the mouse (for example, to the right button). It's more intuitive this way + the game is perfectly played with one hand (no matter how strange it sounds) and you don't want to switch to the keyboard.
That's cool ! Zhe only thing I'd say is that we don't really understand why we're hurt but there's probably a reason for that. Overall good, great concept !
I appreciate you playing! The fire that spawns damages your ship health directly, the health upgrade does give you back some health as well as increase your max health, but I definitely could have made it more clear. The tutorial part is something I put together last minute lol. I appreciate the feedback!
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Cool concept! But personally, I didn't have enough dynamics or tension, which is why I quickly got bored with the game.
It seems to me that it was necessary to assign the use of a fire extinguisher to the mouse (for example, to the right button). It's more intuitive this way + the game is perfectly played with one hand (no matter how strange it sounds) and you don't want to switch to the keyboard.
Good luck in game dev!
That's cool ! Zhe only thing I'd say is that we don't really understand why we're hurt but there's probably a reason for that. Overall good, great concept !
I appreciate you playing! The fire that spawns damages your ship health directly, the health upgrade does give you back some health as well as increase your max health, but I definitely could have made it more clear. The tutorial part is something I put together last minute lol. I appreciate the feedback!
Neat little game that reminds me of paper's please! All I'd suggest is a game-over screen that allows the player to quickly restart. Keep it up!